OmnicMeta recently released its report on the most popular PC mains for Season 4 of Overwatch's Competitive Play. Among the lower tiers, Mercy mains constitute about 20% of the competitors, and the difference between an average Mercy and a good one really rests on three simple tweaks to your gameplay.
Back in July, I embarked on a mission to save kids through video games through an activity known as Extra Life. I raised money to support my local Children's Miracle Network Hospital (Lebonheur in Memphis) treats thousands of children each year, regardless of their family's ability to pay. These kids are facing scary stuff like cancer, cystic fibrosis, and injuries from accidents to name just a few.
On November 2nd, 2013, I'll be participating in this huge worldwide celebration of the social impact of gamers like me and it's my sincere hope that you'll find it in your heart to support me with a monthly pledge or one-time gift that will go directly to my hospital.
I aimed to raise $400 by November 2nd, and I fell short ($205), but given that this was my first year on the campaign, I can't complain about the outcome. I won't be broadcasting my gaming marathon live, but you can expect to see the after effects November 15-16th as I attempt to come home from work, sit through my online class's weekly meeting, and then immediately jump into a twenty four hour game-a-thon.
My game of choice: Borderlands 2. I already have a siren, so what class should I become intimately familiar with over a twenty-four hour period? The Gunzerker, The Assassin, The Commando, or the Pyscho?
The first thing that I noticed upon loading up Guild Wars 2 is the sound, or more specifically, the noise. Even at login, the game is far louder than any game has the right to be by default, and I found myself instantly off put by the noise factor. The second thing I noticed about the game hastened my foul mood as I found myself back in the World of Warcraft and Fable style of graphics. Having come from Star Wars: The Old Republic, I was used to being in a "realistic" world where I was not front and center of every camera pan, and every step didn't bounce my character's short skirt a little higher.
But after ten minutes in the game, my demeanor had gone from overly enthusiastic to down right foul.