Massive Multiplayer Online Role Playing Game

Gates, Goblins, and Girls

Gates, Goblins, and Girls
There has been a lot of talk recently about the amount of outrage by young white males in the gaming community as game developers have started to diversify their target audience. This outrage has ranged from boycotting Bioware for offering a subtle LGBT romance option to chasing women out of their homes with death threats. Obviously, it goes without saying that this sort of behavior is inexcusable.
 
So I won't spend a lot of time talking about how this behavior is wrong; you're adults, you should know better. If you don't, then you're not really someone I want to talk with anyways, so let's leave it at that.  What I do want to talk about is gaming culture in general.

Guild Wars 2 Beta

The first thing that I noticed upon loading up Guild Wars 2 is the sound, or more specifically, the noise.  Even at login, the game is far louder than any game has the right to be by default, and I found myself instantly off put by the noise factor.  The second thing I noticed about the game hastened my foul mood as I found myself back in the World of Warcraft and Fable style of graphics.  Having come from Star Wars: The Old Republic, I was used to being in a "realistic" world where I was not front and center of every camera pan, and every step didn't bounce my character's short skirt a little higher.

But after ten minutes in the game, my demeanor had gone from overly enthusiastic to down right foul.

SWTOR Review

SWTOR Review

We are all playing this game for various reasons, and while our reasons for leaving Funcom, Blizzard, and Sony to join Bioware's team may be diverse, we can all agree on a few things.  Bioware has a history of building strong, story based games that fundamentally change their genre for the better.   The Old Republic is no exception to this rule, and even if this game is as good as it gets, we're happy to have been a part of this historic release in the MMORPG genre.  The voice over of all of the quests, the engaging story plots, and historic references to previous games (KOTOR and KOTOR II) are all spot on and leave the players wanting and begging for more.

However, we all also agree that we would be doing ourselves and this company an injustice by simply sitting by and singing the game's praises when there are so many inadequacies that need addressing.  There is a lot of leeway for RPGs with regards to patching and bug fixing, but MMORPGs have a monthly fee associated with them.  They require not only a lot of time and effort, but a monthly fee to play; and as a result, the race to get the game "up-to-par" is an ever present challenge.  It is for this reason that our guild, Midnight Reveries, having cleared all of the content in The Old Republic (in two different raid groups), have decided to address these issues in the forthcoming thread.