The story of Dragon Age is your typical religious thriller - the sins of man have caused a great evil (known as the Blight) to rise up and threaten humanity through orcs, or the Devil, or whatever (in Dragon Age, it's "the Darkspawn"). It's a fairly simplistic premise that has been retold throughout dozens of AAA games, but BioWare does something special with it that most of these other games don't: They make you invest in the environment.
The entire environment in Dragon Age (regardless of which installment you play) is rife with conflict. Whether we're looking at the racism that the Elves have to endure by the humans by the racial slurs that we overhear at a tavern or if we find ourselves caught in the struggle between a lieutenant of the city guard fighting against corruption and subversive politics, the story developers of BioWare do a fantastic job of setting the stage for their gamers.
Dragon Age: Inquisition is no different, requiring nothing but the absolute attention of the gamers it attracts, drawing them in for more than 150 hours of game play ranging from edge-of-your-seat encounters with massive dragons to monotonous gardening. This third installment in the Dragon Age world captures the choices that players have made over the last decade and creates a world where you shape the world with titans and peasants, kings and gods, and everything in between.