Electronic Arts

Dragon Age, A Trilogy Revisited

Dragon Age, A Trilogy Revisited

The story of Dragon Age is your typical religious thriller - the sins of man have caused a great evil (known as the Blight) to rise up and threaten humanity through orcs, or the Devil, or whatever (in Dragon Age, it's "the Darkspawn"). It's a fairly simplistic premise that has been retold throughout dozens of AAA games, but BioWare does something special with it that most of these other games don't: They make you invest in the environment.

The entire environment in Dragon Age (regardless of which installment you play) is rife with conflict. Whether we're looking at the racism that the Elves have to endure by the humans by the racial slurs that we overhear at a tavern or if we find ourselves caught in the struggle between a lieutenant of the city guard fighting against corruption and subversive politics, the story developers of BioWare do a fantastic job of setting the stage for their gamers.

Dragon Age: Inquisition is no different, requiring nothing but the absolute attention of the gamers it attracts, drawing them in for more than 150 hours of game play ranging from edge-of-your-seat encounters with massive dragons to monotonous gardening. This third installment in the Dragon Age world captures the choices that players have made over the last decade and creates a world where you shape the world with titans and peasants, kings and gods, and everything in between.

SWTOR Review

SWTOR Review

We are all playing this game for various reasons, and while our reasons for leaving Funcom, Blizzard, and Sony to join Bioware's team may be diverse, we can all agree on a few things.  Bioware has a history of building strong, story based games that fundamentally change their genre for the better.   The Old Republic is no exception to this rule, and even if this game is as good as it gets, we're happy to have been a part of this historic release in the MMORPG genre.  The voice over of all of the quests, the engaging story plots, and historic references to previous games (KOTOR and KOTOR II) are all spot on and leave the players wanting and begging for more.

However, we all also agree that we would be doing ourselves and this company an injustice by simply sitting by and singing the game's praises when there are so many inadequacies that need addressing.  There is a lot of leeway for RPGs with regards to patching and bug fixing, but MMORPGs have a monthly fee associated with them.  They require not only a lot of time and effort, but a monthly fee to play; and as a result, the race to get the game "up-to-par" is an ever present challenge.  It is for this reason that our guild, Midnight Reveries, having cleared all of the content in The Old Republic (in two different raid groups), have decided to address these issues in the forthcoming thread.