OmnicMeta recently released its report on the most popular PC mains for Season 4 of Overwatch's Competitive Play. Among the lower tiers, Mercy mains constitute about 20% of the competitors, and the difference between an average Mercy and a good one really rests on three simple tweaks to your gameplay.
It's been two years (!) since I've had a blog post dedicated to video games, and I don't think that I've ever had one dedicated to some of my favorite games: Freebies! Free games, commonly referred to as "Free-to-Play" and sometimes derisively as "Pay-to-Win" games, have mixed reviews among the gaming community.
It's a fine line for developers to walk without building a game that's too financially weak to have compelling and entertaining content or too greedy to attract gamers who aren't interested in being milked through endless microtransactions.
The story of Dragon Age is your typical religious thriller - the sins of man have caused a great evil (known as the Blight) to rise up and threaten humanity through orcs, or the Devil, or whatever (in Dragon Age, it's "the Darkspawn"). It's a fairly simplistic premise that has been retold throughout dozens of AAA games, but BioWare does something special with it that most of these other games don't: They make you invest in the environment.
The entire environment in Dragon Age (regardless of which installment you play) is rife with conflict. Whether we're looking at the racism that the Elves have to endure by the humans by the racial slurs that we overhear at a tavern or if we find ourselves caught in the struggle between a lieutenant of the city guard fighting against corruption and subversive politics, the story developers of BioWare do a fantastic job of setting the stage for their gamers.
Dragon Age: Inquisition is no different, requiring nothing but the absolute attention of the gamers it attracts, drawing them in for more than 150 hours of game play ranging from edge-of-your-seat encounters with massive dragons to monotonous gardening. This third installment in the Dragon Age world captures the choices that players have made over the last decade and creates a world where you shape the world with titans and peasants, kings and gods, and everything in between.
By now, you've probably heard of a new game by Bungie that promised to merge Borderlands, Mass Effect, and Halo into one magical gaming experience; then you probably heard about how pissed people were when this didn't come close to being accurate. As a result, the game became fairly polarizing and reviewers were divided into two camps: Lovers and Haters.
I'm a lover.
This game isn't a massive multiplayer online (MMO) game anymore than Diablo 3 is; it is simply a Halo reboot with next generation graphics and a loot treadmill. It doesn't do half of what the pre-release hype said it would, but what it does, it does extremely well.
All in all, the game is a fantastic first person shooter. It combines just enough character progression to make the repetition feel satisfactory with the fast paced action that will keep you on the edge of your seat; but if you already have an addictive first person shooter (or you hated Halo), then you may want to hold off on purchasing this game until they flesh out some of the features in future updates.
Back in July, I embarked on a mission to save kids through video games through an activity known as Extra Life. I raised money to support my local Children's Miracle Network Hospital (Lebonheur in Memphis) treats thousands of children each year, regardless of their family's ability to pay. These kids are facing scary stuff like cancer, cystic fibrosis, and injuries from accidents to name just a few.
On November 2nd, 2013, I'll be participating in this huge worldwide celebration of the social impact of gamers like me and it's my sincere hope that you'll find it in your heart to support me with a monthly pledge or one-time gift that will go directly to my hospital.
I aimed to raise $400 by November 2nd, and I fell short ($205), but given that this was my first year on the campaign, I can't complain about the outcome. I won't be broadcasting my gaming marathon live, but you can expect to see the after effects November 15-16th as I attempt to come home from work, sit through my online class's weekly meeting, and then immediately jump into a twenty four hour game-a-thon.
My game of choice: Borderlands 2. I already have a siren, so what class should I become intimately familiar with over a twenty-four hour period? The Gunzerker, The Assassin, The Commando, or the Pyscho?
The first thing that I noticed upon loading up Guild Wars 2 is the sound, or more specifically, the noise. Even at login, the game is far louder than any game has the right to be by default, and I found myself instantly off put by the noise factor. The second thing I noticed about the game hastened my foul mood as I found myself back in the World of Warcraft and Fable style of graphics. Having come from Star Wars: The Old Republic, I was used to being in a "realistic" world where I was not front and center of every camera pan, and every step didn't bounce my character's short skirt a little higher.
But after ten minutes in the game, my demeanor had gone from overly enthusiastic to down right foul.
It's with a bitter sweet taste in my mouth that I move on from Star Wars: The Old Republic. The sporadic nature in which Bioware updates the game, the mediocrity of the content, and the weaning server populations have made the MMORPG the first ever MMOSPG. It's with reluctance that I say that, at this point, a game that had potential to be such a trail blazer simply created a new genre of Massively Multiplayer Online Single Player Games.
Midnight Reveries, which was once ranked tenth in the world, has retired from raiding. We were very active raiders and theory crafters in this game and offered well written reviews containing specific suggestions to the development team. Version 1.2 "Legacy" was the defining moment for SW:TOR. The first major content patch of any MMORPG defines the tempo in which the game lives or dies; and while it is possible to recover from a poor showing in that first major patch, it is certainly difficult.
The majority of the challenge from the game consisted of run times, trash clearing, and fighting bugs. While we did manage to down Kephass hard mode with the bugs, after they were fixed, we had no difficulty in downing him -- the encounter was almost trivial; but prior to this we spent nearly thirty hours tilting at the windmill known as poor programming.
This same poor programming would lead us to become excited at work arounds for game functions we took for granted in TOR's predecessor, World of Warcraft. Functions like damage meters were cumbersome and required third party applications with a simplistic, but painful, pass phrase system to synchronize with fellow party members.
With Diablo 3 out and MMO enough to saite our appetites until Guild Wars 2, most of our raiders have retired and are cancelling our accounts as I type this message. Farewell Bioware, good luck, and I hope your game makes it long enough for me to return to it. I loved the game, but a dying game is simply no fun.
We are all playing this game for various reasons, and while our reasons for leaving Funcom, Blizzard, and Sony to join Bioware's team may be diverse, we can all agree on a few things. Bioware has a history of building strong, story based games that fundamentally change their genre for the better. The Old Republic is no exception to this rule, and even if this game is as good as it gets, we're happy to have been a part of this historic release in the MMORPG genre. The voice over of all of the quests, the engaging story plots, and historic references to previous games (KOTOR and KOTOR II) are all spot on and leave the players wanting and begging for more.
However, we all also agree that we would be doing ourselves and this company an injustice by simply sitting by and singing the game's praises when there are so many inadequacies that need addressing. There is a lot of leeway for RPGs with regards to patching and bug fixing, but MMORPGs have a monthly fee associated with them. They require not only a lot of time and effort, but a monthly fee to play; and as a result, the race to get the game "up-to-par" is an ever present challenge. It is for this reason that our guild, Midnight Reveries, having cleared all of the content in The Old Republic (in two different raid groups), have decided to address these issues in the forthcoming thread.